Call of Duty: WWII

 

Game Systems Design

Tasks: Scripting, concept and system design

On a day to day basis, I was involved in implementing designs from our lead designers using our proprietary scripting language and level design tools. A big part of my work involved collaborating with many artists, engineers, and other designers in order to create and refine gameplay mechanics. I was personally responsible for bringing to life six killstreaks that made it into the launch version of the game: The Counter-UAV, Flamethrower, Care Package, Artillery Strike, Emergency Care Package, and Fire-Bombing Run. Working on such a high-level project honed my design sense; the attention to detail required to reach the quality bar that the studio set was incredible and I was constantly iterating on my designs to maximize the fun in any given experience. In addition to the killstreaks, I was also tasked with designing and scripting over 50 multiplayer achievements.